AI Insights · Timothy · October 2024
Top 5 Snake Games on Android in the Middle East: Q3 2024 Performance
Discover the performance trends of the top 5 snake games on Android in the Middle East during Q3 2024, including downloads, revenue, and active user metrics.
In the third quarter of 2024, the snake game genre on Android in the Middle East showcased varied performance trends. Let's delve into the specifics of the top 5 snake games based on data from Sensor Tower.
SSSnaker from Habby demonstrated a fluctuating revenue pattern, peaking at about $2.4K in early July before declining to roughly $1.1K by the end of September. Weekly downloads were sporadic, with a notable high of 181 in the week of July 22. The game maintained a relatively stable number of active users, hovering around the 11K mark throughout the quarter.
Snake.io - Fun Snake .io Games by Kooapps Games started the quarter with impressive weekly downloads of over 62K, though this figure gradually declined to around 45K by the end of September. Revenue saw a modest increase, reaching a high of $338 in the first week of September. Active users remained robust, peaking at over 709K in mid-August before slightly decreasing to around 639K by quarter's end.
Snake Clash! from Supercent, Inc. saw a significant rise in revenue towards the end of the quarter, with a peak of $427 in late September. Weekly downloads showed a downward trend, starting at over 61K in early July and decreasing to about 30K by the end of September. The game maintained a strong active user base, increasing from 253K in early July to over 310K by the end of September.
Snake Rivals - Fun Snake Game by Supersolid experienced a steady revenue increase, with notable peaks in late August and September, reaching $413 and $165, respectively. Weekly downloads, however, saw a continuous decline from 894 in early July to 454 by the end of September. Active users displayed a similar downward trajectory, decreasing from 3.7K to just under 3K.
Little Big Snake, developed by Shockwave LLC, exhibited a varied revenue pattern, with a significant peak of $358 in mid-August. Weekly downloads began at 1.3K in early July and dwindled to 229 by the end of September. Active users also declined steadily from over 4.1K to about 2.4K throughout the quarter.
These insights, drawn from Sensor Tower data, highlight the diverse performance of snake games on Android in the Middle East during Q3 2024. For more detailed analytics and insights, further information can be found on Sensor Tower.